WEBVTT

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 people are often surprised when I say that I do research on video games

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and I'm an education because I think
people often think that games are not

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educational and probably don't have a
place in colleges of education

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Elizabeth G is part of the families
that play project at the Center for

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Games and Impact on Arizona State
University's campus in Tempe. G is a

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professor in the university's mary
Lou, Fulton Teachers College. Our

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project basically is about trying to
get people mostly families, parents

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and Children, caregivers and Children
to connect if you will around games

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in positive ways. Helping with this
ongoing venture is Assistant Research

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Professor Sinem Si han. And what we're
trying to do is to understand

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international play around video games
and how we can design experiences

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with around games to support more
productive adult child interactions in

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the family. Um so that's very
exciting. Um And this is a new area of study.

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There are very few groups currently
working in this field of research,

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but university officials at issue were
game the idea, we did get a special

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permission from the university to set
up a center that requires a formal

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administrative approval. And I think
that was really important because it

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did legitimatize this kind of research
at the university to get a better

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understanding of the interaction
between parents and Children as they play

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video games together. G and C. Han
have set up family gaming events at

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local schools after school programs
and museums. It's really powerful when

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you see people talk about something,
make a decision in the game and the

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game sort of gives you feedback and
that feedback becomes another point of

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conversation, that discussion has
helped some parents learn about their

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child's bullying experience, something
that most likely would have gone

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unsaid. I had one parent said, had I
asked my kid that in the kitchen, you

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know, hey, how is school? What's your
experiences or have you been bullied

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before? My kid would have said, no,
well what is the game when it's not

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about them? It's a safe space to talk
about issues. They can put a safe

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distance between themselves and the
issue. Then the conversation becomes

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natural. While video games can bring
families together, it can also do the

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opposite. One of the most recent
examples we have are of a father who was

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very highly engaged with gaming with
his Children, his boys and his

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youngest daughter. Um, in ways that
excluded the mom because she wasn't a

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gamer, the biggest obstacle for many
parents. How do you hold this

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controller? I don't know what button
to press. You know, so very basic

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things like that are really hard for
adults to learn and hard for Children

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to empathize with because they
practically grew up with a controller in

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their hand. So what we learn from this
project is, uh, there's definitely

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an interest on the part of parents to
participate. However, it's very

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clear that parents don't know how this
experience can help nudge adults

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and Children to interact, ask
questions and not only learn from one

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another but also about each other, you
know? And once the parents get over

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, you know the uncomfortable feeling
that they're not supposed to have

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their child be teaching them
something. I think they can actually really

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enjoy the chance to to see how their
child steps up steps up to the plate

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. I think game is a context where you
also learn about each other. How you

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you know how do you think how you go
about solving your problem?

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Especially with some role playing
games there's always some kind of a

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social issue, a real world social
issue where you start thinking about, oh

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I never thought about this now that
I'm playing this game. Yeah. Yeah.

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Yeah. Mhm.